Azurik rise of perathia pc download






















This works for fighting, but is unusable for general navigation since you can't see over a rise in the road.

This doesn't even take into account that the directional pad zooms in and out on him. Thus, I spent large amounts of time trying to get close enough to where I could see things, but far enough away so as not to miss obvious things around me.

The whole controller experience lends itself to un-needed frustration and could have been handled much better by condensing the number of angles in which he could be viewed. In general, this isn't bad. It is appropriate, say, in a replay of a football scene where you'd like to view the tackle from different angles, but during a fighting game it just isn't valuable.

Again, with a little more thought this experience could have been much better. The graphics were not too great. At first I was tricked into thinking they were downright good, then I actually opened my eyes. The changing landscapes where you essentially have four different worlds in one make for very nice variety. Unfortunately, just changing the color scheme doesn't make bad graphics look good. For a PC I probably would have accepted a lot of it, but for an Xbox game I set the bar high enough that I can't trip over it.

When you look closely at things you will realize that they are just images smacked onto round or square surfaces. For example, in a cave with colors and shading that try to give the appearance of contours on the wall, it really just looks like a half sphere with 2-D pictures that try to give the appearance of 3-D.

Here's a better thought, just make the 3-D world in actual 3-D It would have been much better to actually put contours in the walls and pitches and falls on the ground in diagonal directions instead of always up and down in straight ramp like fashion. I learned to live with the fact that Azurik, although not four inches high, is basically a muscular Papa Smurf with a fighting staff and tattoos. Azurik actually looks pretty decent and so do most of the bad guys, but the landscape will let you down.

More time spent on the landscape, would have helped appreciably toward making this a more stellar game. I thought the sound was actually well done. The background music was just like a very good orchestra and had nice rhythms and beats. The entire effect was usually very somber and appropriate. I would almost be tempted to just let it play for a bit while doing something else around the house and Dolby Digital would have sounded sooo nice.

Even Azurik never makes new sounds. No mater what range of motion or type of swing he makes, it's always the same drag. I felt like I was in a bad 80's karate movie. At least Bruce Lee learned to vary his high-pitched voice depending upon the move he was making -- Azurik should take lessons. I liked the fact that you can swim in water. This was a nice change of pace from the typical walk around, jump around game.

Azurik had nice swimming motions and he could zip around in the underwater world. One nit is that you can't go up or down while swimming. You are basically required to float up or down. It is somewhat irritating that the only swimming you can do is horizontal not vertical. While we're talking about environment, we should talk about the world. Azurik's world contains the four realms and you can roam freely between them.

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It was originally released in Most rawgers rated the game as "Meh". Azurik: Rise of Perathia is available on Xbox. Stephen Clarke-Willson produced the game. Stephen Clarke-Willson directed the game. Jeremy Soule scored the game. The Outfit is an action-shooter game developed by Relic Entertainment.

It was published by THQ. The game is rated Sanctum is an indie, action, shooter and strategy game developed by Coffee Stain Studios.

It came out on



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